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Showing posts from October, 2021

Headturn

 Howdy,                     For this animation, I decided to use the character Lake from Infinity Train  turning their head. At first I struggled with creating the head shape for the animation but following the advice to break it down into basic shapes (primarily two circles) helped tremendously. As is a consistent theme of my animations, I struggled with volume control, primarily with head width in this case. This was the first time I attempted to color in my animation and as such there are some frames which are not properly painted. However I do like how the general motion of the turn and the blink incorporated came out.  That is all, Sage Boutelle 10/19/21

Flour Sack Animation

Howdy,                  As this was my first proper character animation, I ran into some problems from the first time. Most notably was keeping a consistent volume with something which has so many components to it. I found myself having to visualize the flour sack in a three dimensional space in order to translate it onto the animation canvas. Something I was proud of myself for was the timing of the jump as I think the slow down at the peak felt satisfying and natural. After receiving feedback, I revised this animation to better maintain volume and to make the contact with the ground after falling look better.  That is all, Sage Boutelle 10/12/21