Posts

Dialogue

 Howdy,         For this short dialogue animation, I attempted to use Edward from Cowboy Bebop (although I did not have enough time to add in any major distinguishing factors) syncing to audio from a Korone livestream. There are a number of problems with the animation that I did not fix (in part due to time concerns). Notably, the proportions and volume control were not as they should be (i.e. the neck is far longer than what it should be). But I do think the actual lip sync in isolation was decent. That is all, Sage Boutelle

Walk Cycle

 Howdy                         This walk cycle animation was the first assignment which I legitimately felt like I had a vague understanding of what I was doing. Breaking down the walk into a few key positions (contact, down, passing, up, contact, repeat) helped make the animation process more manageable. It was genuinely fun messing around with the arm swinging in order to create a very jovial and light-hearted look (as the character is SpongeBob it only seems fitting). Using pegs to move the character and background across the screen was actually somewhat intuitive to me as it functioned similarly to how adobe creative cloud software uses its "keyframe" mechanics. Unfortunately I ran out of time to include details before the assignment was due (hence the lack of a nose). That is all, Sage Boutelle

Weight Animation Project

 Howdy,                     For this assignment, I chose to depict weight by animating the character Tontu from Hilda pushing an armchair (Tontu is only about two feet tall hence the relative height). The sense of weight caused me to think about how force can be applied to something heavy which emphasizes how heavy it is. Having a baseline understanding of physics was useful here as it helped understand how, for example, getting something to move from rest is harder than moving it while already in motion (typically). I recorded some reference footage as aid which helped the animation process tremendously. For the first time I feel that my volume control was pretty consistent which is a nice development. That is all, Sage Boutelle

Headturn

 Howdy,                     For this animation, I decided to use the character Lake from Infinity Train  turning their head. At first I struggled with creating the head shape for the animation but following the advice to break it down into basic shapes (primarily two circles) helped tremendously. As is a consistent theme of my animations, I struggled with volume control, primarily with head width in this case. This was the first time I attempted to color in my animation and as such there are some frames which are not properly painted. However I do like how the general motion of the turn and the blink incorporated came out.  That is all, Sage Boutelle 10/19/21

Flour Sack Animation

Howdy,                  As this was my first proper character animation, I ran into some problems from the first time. Most notably was keeping a consistent volume with something which has so many components to it. I found myself having to visualize the flour sack in a three dimensional space in order to translate it onto the animation canvas. Something I was proud of myself for was the timing of the jump as I think the slow down at the peak felt satisfying and natural. After receiving feedback, I revised this animation to better maintain volume and to make the contact with the ground after falling look better.  That is all, Sage Boutelle 10/12/21 

Flour Sack Gestures

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     Howdy,                    This was a gesture sheet creating a flour sack character for the next assignment. I tried to create a chubby little guy and I think I succeeded well enough. Although shifting into proper character animation, I can tell this is going to get much harder. Particularly trying to imagine how the character acts and squishes as a '3D' object was difficult. I am more than willing to try my best moving forward, though. That is all, Sage Boutelle

Overlapping Action

      Howdy,                  This was the first assignment I felt the need to redo because I was not happy with my initial attempt. This extra practice allowed me to have a consistent size of both the ball and the rope length. Trying to create a natural looking pendulum on a moving block was interesting as it incorporates both overlapping action and an understanding of momentum. That is all, Sage Boutelle 9/28/21