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Showing posts from November, 2021

Walk Cycle

 Howdy                         This walk cycle animation was the first assignment which I legitimately felt like I had a vague understanding of what I was doing. Breaking down the walk into a few key positions (contact, down, passing, up, contact, repeat) helped make the animation process more manageable. It was genuinely fun messing around with the arm swinging in order to create a very jovial and light-hearted look (as the character is SpongeBob it only seems fitting). Using pegs to move the character and background across the screen was actually somewhat intuitive to me as it functioned similarly to how adobe creative cloud software uses its "keyframe" mechanics. Unfortunately I ran out of time to include details before the assignment was due (hence the lack of a nose). That is all, Sage Boutelle

Weight Animation Project

 Howdy,                     For this assignment, I chose to depict weight by animating the character Tontu from Hilda pushing an armchair (Tontu is only about two feet tall hence the relative height). The sense of weight caused me to think about how force can be applied to something heavy which emphasizes how heavy it is. Having a baseline understanding of physics was useful here as it helped understand how, for example, getting something to move from rest is harder than moving it while already in motion (typically). I recorded some reference footage as aid which helped the animation process tremendously. For the first time I feel that my volume control was pretty consistent which is a nice development. That is all, Sage Boutelle